Welcome to the 5e Dungeons and Dragons SRD!

This is a website containing all of the Rules provided by Wizards of the Coast in the SRD5.1, released under the OGL1.0a.

If you notice any errors, please create a pull request with the correction in the GitHub repo (see footer).

All items in the SRD are on this site. The SRD contains a subset of the content in the official books.

Questions or comments can be directed to john@5thsrd.org. Theme provided by Bloodcinder.

Adventuring

General Adventuring Adventuring - Equipment
Between Adventures Adventuring Gear
Movement Armor
Planes of Existence Coins
Resting Equipment Packs
The Environment Mounts and Vehicles
Time Tools
Trade Goods
Weapons

Character

Basic Character Rules Character - Classes Character - Races
Alignment Barbarian Dragonborn
Backgrounds Bard Dwarf
Fantasy-Historical Pantheons Cleric Elf
Languages Druid Gnome
Fighter Half-Elf
Monk Half-Orc
Paladin Halfling
Ranger Human
Rogue Tiefling
Sorcerer
Warlock
Wizard

Combat

Combat
Actions in Combat Mounted Combat
Cover Movement and Position
Damage and Healing Order of Combat
Making an Attack Underwater Combat

Rules

Rules Rules - Abilities
Advantage and Disadvantage Ability Checks
Conditions Ability Scores
Expenses Saving Throws
Feats Charisma
Inspiration Constitution
Leveling Up Dexterity
Multiclassing Intelligence
Proficiency Bonus Strength
Wisdom

GM Rules

GM Rules GM Rules - Magic Item Indexes GM Rules - Monster Indexes
Diseases Items by Name Monsters by Name
Legendary Creatures Items by Type Monsters by Type
Madness Monsters by CR
Magic Items
Monsters
Nonplayer Characters
Objects
Poisons
Sentient Magical Items
Traps

Spellcasting

Spellcasting Spellcasting - Spell Indexes Spellcasting - Spell Lists
Casting a Spell Spells by Level Bard
What is a Spell? Spells by Name Cleric
Spells by School Druid
Paladin
Ranger
Sorcerer
Warlock
Wizard