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                Wolf
Medium beast, unaligned
Armor Class 13 (natural armor)  
Hit Points 11 (2d8 + 2)  
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 12 (+1) | 15 (+2) | 12 (+1) | 3 (−4) | 12 (+1) | 6 (−2) | 
Skills Perception +3, Stealth +4  
Senses passive Perception 13  
Languages --  
Challenge 1/4 (50 XP) 
Keen Hearing and Smell. The wolf has advantage on Wisdom (Perception) checks that rely on hearing or smell.  
Pack Tactics. The wolf has advantage on attack rolls against a creature if at least one of the wolf's allies is within 5 feet of the creature and the ally isn't incapacitated. 
Actions
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) piercing damage. If the target is a creature, it must succeed on a DC 11 Strength saving throw or be knocked prone.