Minotaur Skeleton
Large undead, lawful evil
Armor Class 12 (natural armor)  
Hit Points 67 (9d10 + 18)  
Speed 40 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 15 (+2) | 6 (−2) | 8 (−1) | 5 (−3) | 
Damage Vulnerabilities. bludgeoning  
Damage Immunities poison  
Condition Immunities exhaustion, poisoned  
Senses darkvision 60 ft., passive Perception 9  
Languages understands Abyssal but can't speak  
Challenge 2 (450 XP) 
Charge. If the skeleton moves at least 10 feet straight toward a target and then hits it with a gore attack on the same turn, the target takes an extra 9 (2d8) piercing damage. If the target is a creature, it must succeed on a DC 14 Strength saving throw or be pushed up to 10 feet away and knocked prone.
Actions
Greataxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 17 (2d12 + 4) slashing damage.  
Gore. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4) piercing damage.