Guardian Naga
Large monstrosity, lawful good
Armor Class 18 (natural armor)  
Hit Points 127 (15d10 + 45)  
Speed 40 ft. 
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 19 (+4) | 18 (+4) | 16 (+3) | 16 (+3) | 19 (+4) | 18 (+4) | 
Saving Throws Dex +8, Con +7, Int +7, Wis +8, Cha +8  
Damage Immunities poison  
Condition Immunities charmed, poisoned  
Senses darkvision 60 ft., passive Perception 14  
Languages Celestial, Common  
Challenge 10 (5,900 XP) 
Rejuvenation. If it dies, the naga returns to life in 1d6 days and regains all its hit points. Only a wish spell can prevent this trait from functioning.  
Spellcasting. The naga is an 11th-level spellcaster. Its spellcasting ability is Wisdom (spell save DC 16, +8 to hit with spell attacks), and it needs only verbal components to cast its spells. It has the following cleric spells prepared:  
Cantrips (at will): mending, sacred flame, thaumaturgy  
1st level (4 slots): command, cure wounds, shield of faith  
2nd level (3 slots): calm emotions, hold person  
3rd level (3 slots): bestow curse, clairvoyance  
4th level (3 slots): banishment, freedom of movement  
5th level (2 slots): flame strike, geas  
6th level (1 slot): true seeing 
Actions
Bite. Melee Weapon Attack: +8 to hit, reach 10 ft., one creature. Hit: 8 (1d8 + 4) piercing damage, and the target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.  
Spit Poison. Ranged Weapon Attack: +8 to hit, range 15/30 ft., one creature. Hit: The target must make a DC 15 Constitution saving throw, taking 45 (10d8) poison damage on a failed save, or half as much damage on a successful one.