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                Guard
Medium humanoid (any race), any alignment
Armor Class 16 (chain shirt, shield)  
Hit Points 11 (2d8 + 2)  
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 13 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 11 (+0) | 10 (+0) | 
Skills Perception +2  
Senses passive Perception 12  
Languages any one language (usually Common)  
Challenge 1/8 (25 XP) 
Actions
Spear. Melee or Ranged Weapon Attack: +3 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 4 (1d6 + 1) piercing damage, or 5 (1d8 + 1) piercing damage if used with two hands to make a melee attack.
Description
Guards include members of a city watch, sentries in a citadel or fortified town, and the bodyguards of merchants and nobles.