Glabrezu
Large fiend (demon), chaotic evil
Armor Class 17 (natural armor)  
Hit Points 157 (15d10 + 75)  
Speed 40 ft. 
| STR | DEX | CON | INT | WIS | CHA | 
|---|---|---|---|---|---|
| 20 (+5) | 15 (+2) | 21 (+5) | 19 (+4) | 17 (+3) | 16 (+3) | 
Saving Throws Str +9, Con +9, Wis +7, Cha +7  
Damage Resistances cold, fire, lightning; bludgeoning, piercing, and slashing from nonmagical attacks  
Damage Immunities poison  
Condition Immunities poisoned  
Senses truesight 120 ft., passive Perception 13  
Languages Abyssal, telepathy 120 ft.  
Challenge 9 (5,000 XP)    
Innate Spellcasting. The glabrezu's spellcasting ability is Intelligence (spell save DC 16). The glabrezu can innately cast the following spells, requiring no material components:  
At will: darkness, detect magic, dispel magic  
1/day each: confusion, fly, power word stun  
Magic Resistance. The glabrezu has advantage on saving throws against spells and other magical effects. 
Actions
Multiattack. The glabrezu makes four attacks: two with its pincers and two with its fists. Alternatively, it makes two attacks with its pincers and casts one spell.  
Pincer. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (2d10 + 5) bludgeoning damage. If the target is a Medium or smaller creature, it is grappled (escape DC 15). The glabrezu has two pincers, each of which can grapple only one target.  
Fist. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2) bludgeoning damage.